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Singapore Esports Open Qualifiers (Tekken 7)

  • 10 Players
  • Double Elimination
  • Game not specified
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TEKKEN 7 OPERATIONAL GUIDELINES


Rules and Regulation


1. Game Settings

? Game Version: PlayStation 4

? Rounds: First to Three

? Timer: 60 seconds

? Stage Select: Random (detailed in Section 5)

? Character Customizations: Off


2. Match Procedure

The following steps outline the process of playing a Match.

1. Players select their sides (see Section 3)

2. Players select their characters. Either Player may invoke Double Blind Character Selection (as defined in Section 4).

3. The Players play the first Game of the Match.

4. The losing Player of the preceding Game may choose to change characters.

5. Players go to Stage Select and select Random (see Section 5)

6. The next Game is played.

7. Repeat steps 4 and 5 for all subsequent Games until the Match is completed


3. Side Selection

Players may mutually agree who sits on the left and right side, corresponding to Player 1 and Player 2 respectively, at the start of the Match. Players are committed to this selection for the entirety of the Match. If Players cannot agree to a Side Selection, they will play a Best-of-Three Rock-Paper-Scissors to determine who picks their side for the first Round. For all subsequent Rounds and Matches, the winner will select a side first.


4. Double Blind Character Selection

Either Player may request that a double blind selection occur. In this situation, a Tournament Organizer will be told, in secret, each of the Playersí character choices for the first Round. Both Players are to then select their first Round character, with the staff validating the character selections. If a Player does not select the character they told to the Tournament Organizer they forfeit that Game.


5. Stage Selection

For the first Game of the Match, players will utilize Random Stage Selection. For each subsequent Game in the Match, the Player who lost the previous Game may choose a stage if they have not changed their character (see Tie Games in section 6 for exceptions). If the losing Player has chosen to change their character they must use Random Stage Selection.


6. Tie Games

In the event of a tied Game, declared by a Double K.O. screen in the final Round of the Game, the Game will not be scored and both Players will replay the tied Game with the same characters and on the same stage.


7. Permitted Controllers

All standard arcade sticks and controllers are permitted. Macro functions (e.g. turbo buttons) and wireless controllers are not permitted. DualShock 4 is the only wireless controller that is permitted. Players using DualShock 4 controllers must un-sync their controller after each Match. If a Player using a DualShock 4 controller fails to un-sync their controller after a Match, that Player maybe disqualified at the sole discretion of Tournament Organizers.


8.Match Obligations


8.1. Punctuality

All Players must be physically present at the location specified by the Tournament Organizer by the Match start time. Players that are not ready to play within ten (10) minutes of the Match start time are subject to penalties including a possible Match forfeiture.


8.2. Forfeits

Players may not voluntarily forfeit a Match without prior authorization from Tournament Organizers and, even with authorization, are subject to further penalties for forfeiting.


8.3. Match Disruptions


8.3.1. Pauses

If a Player either intentionally or accidentally pauses the Game by either pressing the start button or unplugging the Playerís or the Playerís opponentís controller, the Player who paused may forfeit the current Round in the sole discretion of the Tournament Organizers.


8.3.2. Restarts

Tournament Organizers may order a Game or Match restart due to exceptional circumstances, such as if a bug significantly affects a Playerís ability to play or a Game or Match is unable to finish, or if the Game or Match is disrupted by a Force Majeure or other event.


8.3.3. Stalling

Stalling, or excessively delaying the Game or Match, may result in a Game or Match forfeit at the discretion of Tournament Organizers.


8.4. Coaching

Players may designate one (1) individual to be their coach during each Tournament. Players may consult with the coach for a maximum of one (1) minute in between Games in a Match. Deliberately giving or receiving advice to/from any other person during a Game or Match is not allowed and may result in penalties for both parties.


8.5. Cheating

Any cheating, as determined by the Tournament Organizers in their sole discretion, will result in an immediate forfeiture and additional penalties depending on the severity of the infraction.


8.6. Names, Logos, and Branding Restrictions

Tournament Organizers reserve the right to reject, in their sole discretion, names, logos, avatars or branding that violate the Code of Conduct, including without limitation, any that:

o Infringe upon the rights of any 3rd party rights without explicit written permission

o Resemble or are identical to a brand or trademark

o Resemble or are identical to another identity or person


8.7. Dress Code

All Players must wear appropriate attire at the Tournament. Jerseys and all other attire worn at the Tournament are subject to the restrictions set forth in Section 8.6 above.


8.8. Penalties

Players who break the rules in this document are subject to penalties including (but not limited to) the following:

o Match Restart

o Loss of Game

o Match Forfeiture

o Removal from the League

o Temporary Player Bans

o Permanent Player Bans

Any penalties imposed on a Player may be made available to the public by the Tournament Organizers in their sole discretion.

Final Results

Icon medal first
Icon medal second
Icon medal third

4th

5th

5th

7th

7th

9th

9th

Live

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